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NPC Generator

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Advanced [show]


Raymond Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. He has a small bristly mustache and wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Raymond has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants a kiss

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Raymond Huxley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Solomon Milton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red coat over a tan low-cut shirt, and a broad hat upon his head. He has shaved his head bald. His hazel eyes peer out from beneath his broad red hat.

Personality: He dislikes all the random violence that takes place in the east. He is frequently practicing swordplay.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Pacifist. Bonds: Military, Religious, Rich, Enemies. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Solomon Milton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)13 (+1) 5 (-3)14 (+2)
Skills Animal Handling -1, Perception -1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 40 pp. Solid gold idol (700 gp).


Social Check DCs


Tim Clayton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has brown hair. He has gleaming, smiling violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich northern family. In his youth he was a Tanner, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He then took over the family business and is one of the better Barber for hire.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Insomniac, PTSD. Bonds: Rich, Job. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Tim Clayton, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)17 (+3) 18 (+4)16 (+3)
Skills Insight +7, Investigation +6
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Eye agate (15 gp). Black pearl (700 gp). Azurite (15 gp).


Social Check DCs


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His long golden hair is drawn into a two foot long braid. His eyes are gray.

Personality: Eccentric and domineering, Trym will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of northern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up sickle and armor he uses now. He left for the north, certain he would find work there.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Nature, Has a crush. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Trym Digby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)13 (+1) 11 (+0)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Ralf Lindsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His hair, while still mostly white, has prominent grey streaks. His gray eyes peer out from beneath his feathered green hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Joker. Flaws: Selfish, Insomniac. Bonds: Nature, Enemies. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Ralf Lindsey, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)8 (-1) 10 (+0)5 (-3)
Skills Performance -1, Persuasion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black pearl (200 gp).


Social Check DCs

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