Geoffrey Nash, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his trident. He has a golden handlebar mustache and slicked back golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Human supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a dire rats raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Human compassion; and several ex partners dislike his way of doing things and want revenge
Flaws: Racist, Antagonistic. Bonds: Religious, Enemies. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Bloodstone (50 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His red hair is smooth and relatively long. His eyes are amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Priest in town.
History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He has achieved small success as a Priest.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Godfrey Copeland, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has moderate length auburn hair. His ears are large.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He can't help but pocket interesting objects he comes across
History: He was born in a small desert village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Sabotage a competitor; and he's in love
Flaws: Ugly. Bonds: Job, Criminal record, Nature, Has a crush. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 600 sp.
Alexandre Cornish, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His auburn hair, when down, is lengthy. He has violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting, Athletic. Flaws: Hedonist. Bonds: Attractive. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
Adelard Snowdon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His black hair is heavily combed to the left. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the east to a Apothecary, Adelard learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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