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Advanced [show]


Trey Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with black highlights, and long blue pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trey was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Flaws: Cynical, Insane. Bonds: Attractive, Family, Job, Enemies. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Trey Clive, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Cory Halsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has a hunchback. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Cory Halsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)16 (+3) 8 (-1)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 9
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 12000 cp. Blue quartz (5 gp). Jet (150 gp).


Social Check DCs


Bernard Kent, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear white pants and tee shirts. His moppish red hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Attractive, Immigrant, Slave, Enemies. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Kent, Male Human Fighter 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 63 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 14 (+2)7 (-2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Chalcedony (20 gp). Jasper (20 gp). Brown-green garnet (40 gp).


Social Check DCs


Hubert Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case, and he perpetually has his monstrous two handed axe ready. His silver hair is unkempt and raggedy. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, In love. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Hubert Sheldon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)10 (+0) 8 (-1)7 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Artistic. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Bertram Harrington, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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