Dustin Beitz, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Soapmaker, his mother struggled to pay the bills. Dustin was born on a far southern desert where he grew up under the tutelage of his mother, an expert Fisher. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the south; and wants to work out more often
Ideals: Athletic, Entrepeneur. Bonds: Nature, Poor, Immigrant. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 6 (-2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 400 gp.
Robert Hadlee, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His clothes are grease stained in places. His long black hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Tanner profession.
History: He was born to loving parents in a slum to the east. A gifted student he started as a Tanner, but he got bored and became a Ploughman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1 Masterwork Common Melee.
Alexandre Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has a long black beard with little hanging trinkets. His green eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. His job bores him to no end. He has decided to make it more interesting.
History: Alexandre hails from a village terrorized by gnolls. His childhood dream was to be a Mayor, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A deep hatred of gnolls; and he wants revenge against gnolls
Flaws: Shy. Bonds: Adventurer, Criminal record, Enemies, Job. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 sp.
Theobald Dryden, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long black beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Shy, Impulsive, Mundane. Bonds: Attractive. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Shane Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.
History: Shane was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!