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Advanced [show]


Anselm Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his brown hair up. His eyes are gray and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Anselm was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He seems to be bored by most things; and he is content

Ideals: Pacifist, Persistence. Flaws: Insane, Mundane. Bonds: Family. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Woods, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 13 (+1)6 (-2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Hunter Hamilton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a yellow and green handkerchief worn on his left side. He is an epitome of beauty. His chestnut hair and beard is wavy and long. His eyes are hazel.

Personality: He likes to make people angry or surprised. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He struck the Laborer job and began his own company from there.

Motivation: He uses money and sex appeal to get what he needs; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Hunter Hamilton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 12 (+1)16 (+3) 16 (+3)10 (+0)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 2200 sp. Violet garnet (400 gp). Violet garnet (400 gp). Chrysoberyl (70 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His black hair is matted, messy, and big. His eyes are likewise blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Ugly, Greedy, Secretive. Bonds: Rich, Job. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Charles Coombs, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 9 (-1)14 (+2)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Rock crystal (80 gp). Jet (60 gp).


Social Check DCs


Theodoric Presley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His auburn hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was raised in a plains tribe. Theodoric was born on a far northern plains where he grew up under the tutelage of his father, an expert Guard. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Theodoric Presley, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Everard Kendall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Brewer, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Slave, Attractive, Adventurer, Poor. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Kendall, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Malachite (9 gp). Chrysoberyl (160 gp). Iolite (50 gp).


Social Check DCs

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