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NPC Generator

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Advanced [show]


Gerald Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a green cloak and cross-gartered yellow stockings. His tied-back hair is white. His skin is flawless and his gray eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: Gerald was raised in a hard working conservative environment. His childhood dream was to be a Merchant, but he was a colossal failure. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Gerald Redfield, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, brown cloak. His blonde hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and he has a crush on the local mortician

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor, Adventurer. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Gilbert Kenley, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 43000 sp. Jet (120 gp). Peridot (50 gp). 1 Masterwork studded leather.


Social Check DCs


Thomas England, Male Human [Permalink]

Personal [hide]

Description: This man wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars, and sports empty pouches on his belt. His red hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Thomas was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Farmer. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Thomas England, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple white line shooting up and back down. With bright white hair and a scraggly beard. He has several tiny jet earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Rich. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Ernest Blyth, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)8 (-1) 13 (+1)17 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Shane Beckwith, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Religious, Military. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Shane Beckwith, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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