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NPC Generator

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Advanced [show]


Conrad Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: Born in the east to a Seamstress, Conrad learned a great deal about his mother's area of expertise. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Seamstress job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Lazy. Bonds: Job, Nature. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Conrad Kimberley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 400 gp.


Social Check DCs


Adam Rutland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His blonde hair is long and unkept. His gray eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a dire rats raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adam Rutland, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp. 1 Backpack.


Social Check DCs


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green tunic with red highlights, and long white pants that bunch up around his shoes. His tied-back hair is auburn. His brown eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Roger was born the youngest of three triplets. One day when Roger was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Roger was heart-stricken from the event, and his mother started working long hours to provde for them. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father

Ideals: Artistic. Flaws: Shy, PTSD, Insomniac. Bonds: Family, Military. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Gresham, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)9 (-1) 16 (+3)14 (+2)
Skills Religion +1, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Adelard Kirby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Adelard Kirby, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)18 (+4) 15 (+2)16 (+3)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Tim Abram, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a black coat over a blue low-cut shirt, and a small hat upon his head. His golden hair is kept up in a ponytail inside a small hat. He has several tiny amber earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Tim was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Tim Abram, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Infernal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp. 1 Banded mail.


Social Check DCs

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