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NPC Generator

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Advanced [show]


Ernest Thackeray, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his golden hair up. His amber eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ernest was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Server.

Motivation: He is content; and to be a mason again

Flaws: Disease, Mundane. Bonds: Attractive, Religious, Family, Job. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Ernest Thackeray, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His black hair is cut short with large spiked bangs in the front. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Passionate, Fighting. Bonds: Rich, Attractive, Adventurer. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

William Clayton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Raymond Shelley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in black turtlenecks beneath a green coat with blue slacks. His white hair is styled in orderly dreadlocks. He has hazel eyes and a black hat with a green feather.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small mountains village. He moved from fad to fad and when he turned 15 he discovered dancing. He now mingles about in high society.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Nature, Family. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Raymond Shelley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 7 (-2)10 (+0)
Skills Insight +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Carter. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his Stetson brown hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Carter.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Alby, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Dean Hallewell, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has done his best to style his auburn hair to look like a famous performer. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Dean was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker. Bonds: Military, Immigrant, Adventurer. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Dean Hallewell, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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