Ralf Rylan, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears bulky red painted plate armor. His blonde hair is long and unkept. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Family. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 70 pp. Malachite (5 gp). Lapis lazuli (5 gp). 1 Masterwork studded leather.
Shane Wade, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Slave Trader uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his mother was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Flaws: Disease, Shy. Bonds: Job, Adventurer, Military. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3100 sp.
Thomas Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky grey painted plate armor. He has wavy white hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.
History: Born in the north to a Cartwright, Thomas learned a great deal about his mother's area of expertise. His arcane abilities were realized during a raid on his village. Recently the stress of being a Cartwright has made it difficult for him to sleep.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Disciplined, Gifted. Flaws: Addict, Insomniac. Bonds: Job. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Wymar Colton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey cloak and cross-gartered black stockings. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments
History: He was born at the edge of vast island. A freak accident while working with his Fletcher father left him crippled. He left for the south, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and human compassion
Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Nature, Immigrant. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Everard Ansley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Everard was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Criminal record, Job. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 1 Banded mail. 1 Chain shirt. 1 Breastplate.
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