William Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a flattop hair cut. He has gleaming, smiling blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Religious, Criminal record. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Jasper (30 gp).
Anthony Tinley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.
History: Anthony was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He struck the Apothecary job and began his own company from there.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Flaws: Racist. Bonds: Rich, Military, Job, Nature, In love. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anselm Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. His white hair is drawn into a tight pony tail with a card scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Ideals: Fighting, Disciplined, Joker. Bonds: Attractive, Enemies. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Tourmaline (120 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.
Raymond Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his club ready. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce violet eyes like to dwell on things.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Sculptor father left him crippled. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp.
Diggory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His tied-back hair is chestnut. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. Diggory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Diggory studied abroad. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Human people; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Gifted. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp.
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