Geoffrey Enfield, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. He has several tiny emerald earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised in a island tribe. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: To be a Stableman again; and he wants revenge against giants
Bonds: Attractive, Rich, Job, Enemies, Nature, Military. Occupation: Crown-heir
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 3 (-4) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp.
William Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with brown and black striped suspenders. He wears various colorful collared shirts. His brown hair and beard is wavy and long. His hazel eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Impeccable. Flaws: Addict. Bonds: Family, Nature, Has a crush. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp. Pink pearl (110 gp).
Gerard Dryden, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. He has no hair. His thin eyebrows rest above his beady gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 2700 sp.
Clerebold Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with yellow lining and desert motifs, and sports empty pouches on his belt. His long brown hair reaches down to his waist. His amber eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his old friends; and a rival would like him out of the picture
Ideals: Persistence, Entrepeneur. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Gerard Nash, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His brown hair, when down, is lengthy. He has brown eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He desires power and/or immortality; and his religion dominates his actions
Flaws: Ugly. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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