Raymond Kimberley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Raymond was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He's in love; and wants to raise his children well
Ideals: Optimist. Bonds: Attractive, Enemies, Family, Adventurer, Has a crush. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Brown-green garnet (70 gp). Black star sapphire (500 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
Aldous Sharps, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and tan handkerchief worn on his right side. He is bristling with hidden weapons, mostly spears and sais. His hair is silver and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert, Artistic. Flaws: Impulsive. Bonds: Criminal record, Attractive, Family. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp.
Balimaar Blythe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean blue cloak covering his clean studded leather. His brown hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He likes to make people angry or surprised. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Architect, but he was a colossal failure. He then took over the family business and is one of the better Laborer for hire.
Motivation: Seeks redemption.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Military, Job. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. Eye agate (7 gp). Amber (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Drogo Marlowe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a pastel coat over a white low-cut shirt, and a feathered hat upon his head. He wears his golden hair up in a very large beehive style do. His blue eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To find somewhere to settle down; and he is content
Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Slave, Rich. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. Brown-green garnet (160 gp).
Trey Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He sports tan clothing, slightly heavier than average wear. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing music.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Citrine (60 gp).
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