Roland Barton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a long, blue cloak. His whole body is exceptionally muscular. He wears a wide-brimmed hat to cover his moderate length blonde hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Poor, Job, Adventurer. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 18000 cp.
Roger Wordsworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his flail. His red hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 44000 sp. Malachite (15 gp). Tourmaline (80 gp). Rose (70 gp).
Gerald Garrick, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gerald hails from a village terrorized by giants. He was taken as a slave by a traveling circus and forced to perform He has worked as a Bellfounder like his mother before him.
Motivation: He loathes his own lifestyle; and he is unsatisfied with his job
Flaws: Antagonistic, Depressed. Bonds: Attractive, Job, Enemies, Slave. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. Deep blue spinel (700 gp).
Alex Norton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a island tribe. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: He is greedy.
Ideals: Gifted. Bonds: Rich, Job, Adventurer, Nature. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp.
Clerebold Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is bristling with hidden weapons, mostly scimitars and clubs. His long red hair is drawn into a two foot long braid. He has a dull look in his amber eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Tailor, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Criminal record, Poor. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
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