Arnold Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in a clean tan cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: Confrontational and typically high on some drug or another. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Ugly, Addict, Fearful. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Chad Gresham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a yellow suit. His chestnut hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.
History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to get a good night's sleep
Ideals: Entrepeneur, Fighting. Flaws: Insomniac. Bonds: Mentor, Enemies. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Hunter Hadley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey costume with the symbols of luck on his torso. He is tall, broad shouldered and powerfully built. His blonde hair is thinning but still full. His brown unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his son; and to protect his home
Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Guardian, Family. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 cp.
Miles Cornish, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his black hair in a pixie cut. His blue eyes are passionate and lively.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Body Guard, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Fearful, Insane. Bonds: Poor, Attractive, Military, Adventurer. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Obsidian (6 gp). Sard (20 gp). 1 Tanglefoot bags.
Gomory Bing, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His head has been shaved. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 16 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
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