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Advanced [show]


Solomon Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Solomon was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Further expansion of business; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Ugly, Emotional. Bonds: Job, Family. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Solomon Hallewell, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. He has a long golden beard with little hanging trinkets. His eyes are likewise gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Mentor, Enemies. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Sherwood, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 5 (-3)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Gifted, Optimist. Bonds: Attractive, Military. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Lance Browning, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)14 (+2) 13 (+1)6 (-2)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Priest. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Priest. He now owns his own business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Job. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Marlowe, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Arnold Middleton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Arnold Middleton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)16 (+3) 10 (+0)12 (+1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. A roughly beaten golden orb (170 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Black velvet mask with numerous citrines (170 gp). 1 Crowbar.


Social Check DCs

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