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NPC Generator

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Advanced [show]


Geoffrey Richie, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Carpenter, Geoffrey learned a great deal about his father's area of expertise. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Insane. Bonds: Family, Adventurer, Job. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Geoffrey Richie, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 6 (-2)17 (+3) 16 (+3)11 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2500 sp.


Social Check DCs


Jocelyn Mori, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a simple yellow robe with green stripes complete with hood. He has a hunchback. His Stetson hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Jocelyn Mori, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Conrad Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is wearing the road beaten gear of a warrior. His chestnut hair is knotted and matted. This hazel eyed southerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. In his 12th year, his parents were killed by a illithids raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Criminal record, Military, Enemies. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Conrad Marleigh, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs


Hugh Hackney, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears skinny pants and wears a green and white robe with the hood down. His brown hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Hugh Hackney, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Astley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. With a patchy silver beard and wild silver hair. He has gray eyes.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. One day when Drogo was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Drogo was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Addict, PTSD. Bonds: Family, Poor, Adventurer. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Drogo Astley, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Perception +5, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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