Patrick Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has golden hair. He has green eyes and a tan hat with a black feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his son; and he's repulsed by the pc
Flaws: Antagonistic, Mundane, Disease. Bonds: Slave, Family. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Alexandre Browning, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his red hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Alexandre was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Joker, Persistence. Bonds: Attractive, Rich, Immigrant. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 18 (+4) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Balimaar Alston, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is renowned for his bright yellow suits and hats. He wears a Stetson hat to hide his balding. He is baby faced.
Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Sculptor, who enjoyed hunting, Balimaar was taken on many hunting expeditions. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the south; and meet up once more with his childhood friend
Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Nature, Military. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. 1 Backpack. 1 Magnifying glass. 1 Simple lock.
Ralf Hayley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Optimist, Justice. Flaws: Ugly. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 500 gp. 1 Half-Plate.
Dustin Adley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His hair is black and curly. He has a dull look in his brown eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: He was born in a small island village. A gifted student he started as a Stylist, but he got bored and became a Dyer. He now mingles about in high society.
Motivation: Sabotage a competitor; and expand his business
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Nature, Rich. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!