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NPC Generator

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Advanced [show]


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears professional attire. With a patchy white beard and wild white hair. His green eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: Gunter was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Gunter Denholm, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Obsidian (7 gp). Onyx (60 gp). Brown-green garnet (60 gp).


Social Check DCs


Roland Remington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Assassin, but he was a colossal failure. He has dedicated himself to building a better kind of golem.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting. Flaws: Disease. Bonds: Family, Adventurer, Job. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Roland Remington, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 300 gp.


Social Check DCs


Everard Norton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now owns his own business.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Everard Norton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


William Sutherland, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the large cave and found the beat up kukri and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Rich, Military, Nature. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

William Sutherland, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)6 (-2) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with small hat. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Marshal, but he was a colossal failure. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Flaws: Cynical, Mundane. Bonds: Attractive, Religious, Job. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Acton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)16 (+3) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Aquan, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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