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NPC Generator

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Advanced [show]


Don Wakefield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Passionate. Flaws: Ugly, Shy. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Don Wakefield, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)17 (+3) 15 (+2)8 (-1)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Jacobs, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man is wearing a long, blue cloak. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Dyer job and began his own company from there.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Athletic, Justice. Flaws: Shy, Impulsive. Bonds: Nature, Job. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Cory Jacobs, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)8 (-1) 12 (+1)7 (-2)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Roger Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his black hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roger was born in the south. At a young age he loved to build and create. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Logical, Persistence. Flaws: Insomniac, Shy, Disease. Occupation: Soapmaker

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Pickering, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)18 (+4) 10 (+0)11 (+0)
Skills History +6, Performance +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Goblin, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Magnifying glass. 1 Average lock.


Social Check DCs


Adelard Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso. His hair is golden, silky, and of moderate length. His hazel eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and marry his sister to traveling adventurers

Ideals: Passionate. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Adelard Easton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)7 (-2) 12 (+1)17 (+3)
Skills History +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Balimaar Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He has shaved his head bald. His eyes are violet and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Balimaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he would like to get married and retire

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Ugly, Impulsive. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Balimaar Cromwell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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