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Advanced [show]


Conrad Digby, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Conrad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: To clean up the streets; and to protect his home

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Attractive, Guardian. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Conrad Digby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Dumph, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He struck the Slave Trader job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Job, Slave, Enemies. Occupation: Slave Trader

Voice: Irish accent

Attributes [hide]

John Dumph, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 8 (-1)8 (-1)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Guy Clare, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white armored body suit, with a simple grey line shooting up and back down, and a wedding ring on his right hand. His blonde hair, when down, is lengthy. He has gleaming, smiling gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Guy was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and regain custody of his daughter

Flaws: Shy. Bonds: In love, Job, Family. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Clare, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Good lock.


Social Check DCs


Raymond Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his crossbow ready. He wears his blonde hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting, Athletic. Bonds: Adventurer, Attractive, Religious. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Raymond Ramsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Balimaar Abram, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries falchions. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Meet up once more with his childhood friend; and to share knowledge with the world

Ideals: Fighting, Artistic, Logical. Bonds: Immigrant, In love, Adventurer. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Balimaar Abram, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 17 (+3)8 (-1)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Auran, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. Chalcedony (30 gp). Bloodstone (30 gp). Iolite (30 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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