Gilbert Cotton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a yellow tunic with brown highlights, and long blue pants that bunch up around his shoes. He has styled his chestnut hair well, parting it to the right. His eyes are likewise green. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Healer business at a young age. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult.
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Half-Plate.
Godfrey Clifton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail, and he perpetually has his ceremonial dagger ready. His long golden hair reaches down to his waist. His fierce gray eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Born in the east his family was never financially stable. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. He has never given up on his writing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Family, Poor. Occupation: Unemployed
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp. 1 Minor magic item.
John Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, John studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle.
Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Rich. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Everburning torch. 3 Tanglefoot bags. 3 Acid flasks.
Diggory Nash, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized amber on his left hand. He is bald on top and has large brown tufts of hair around his ears. His fierce amber eyes like to dwell on things.
Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Barber, Diggory learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. 1 Antitoxin. 1 Everburning torch.
Reynard Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is black and curly. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a slaver, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insomniac, Racist. Bonds: Adventurer, Mentor. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
