Ralf Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a faded coat and loose pants complete with small hat, and his gloved hand is found clutching a shortspear. His red hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Ralf was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants; and his religion dominates his actions
Ideals: Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Ignan, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Everard Hale, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear grey clothing when he does not wear armor. His chestnut hair is lengthy and is close to two feet long. His half smiles and violet eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Hedonist, Addict, Depressed. Bonds: Attractive, Rich. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp. 1 Chain shirt.
Arnold Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn and curly. His fierce violet eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He also has developed a complete distrust of the Carter profession.
History: Born in the east to a Shepherd, Arnold learned a great deal about his mother's area of expertise. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He became a Shepherd soon after.
Motivation: He's looking for his big break; and he wants revenge against illithids
Ideals: Fighting, Athletic. Bonds: Enemies, Job, Immigrant, Adventurer. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: Just what you see.
Trey Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered hand crossbow and tarnished warhammer as well. His hair is chestnut and curly. This gray eyed southerner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small mountains village. A gifted student he started as a Slave Trader, but he got bored and became a Shepherd. He became a Shepherd soon after.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Artistic. Bonds: Attractive, Rich, Nature, Job. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: Amber (150 gp). Red garnet (150 gp). Azurite (6 gp).
Wymar Huckabee, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Junk Dealer uniform. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has no hair. His blue eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, In love. Occupation: Junk Dealer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 17000 cp.
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