Conrad Rowley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large green mantle and cape that has been intricately interwoven into his black robe. He has shaved his head bald. He has brown eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has a crush on the local Stableman; and wants to have a good time and be beloved
Ideals: Optimist, Joker. Bonds: Military, Rich, Has a crush. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Drogo Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He wears a top hat to cover his moderate length chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Addict, Antagonistic, Impulsive. Bonds: Poor. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Gomory Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Bellfounder does. He has a penchant for wearing a ring with an oversized jet on his right hand. His small hat is riddled with cuts and holes. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Gomory will drive conversation. He also has developed a complete distrust of the Doctor profession.
History: He got into the Bellfounder business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
Gilbert Huxley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is braided into rings. He has several tiny sapphire earrings on each ear.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gilbert was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Trym Benson, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He has wavy silver hair. His eyes are a pleasant gray.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.
History: Born in the east to a Masseuse, Trym learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Red garnet (80 gp). Golden yellow topaz (1100 gp). Emerald (600 gp). Lapis lazuli (16 gp).
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