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NPC Generator

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Advanced [show]


Balimaar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a yellow coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His hair is long and golden with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His eyes are a pleasant blue.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Balimaar was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He struck the Laborer job and began his own company from there.

Motivation: Doesn't want to be a Laborer and was forced into it by his family; and wants to open a new tavern

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Balimaar Wilberforce, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Smokesticks. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Frederick Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His blonde hair and beard is wavy and long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the north. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: To prove his worth to the world.

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Enfield, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Banded agate (7 gp). Onyx (20 gp). Freshwater pearl (7 gp). 1 Minor magic item.


Social Check DCs


Theodoric Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His brown hair is long and unkept. His eyes, though not visible through his cowl, are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Artistic. Flaws: Ugly, Antagonistic. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Theodoric Spaulding, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)7 (-2) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his flail. He wears his hair in dreadlocks. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is afraid of women and trembles around them

History: He was born in the east. He dropped out of school before completing his studies. He has worked as a Blacksmith like his father before him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Logical. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Barclay, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)7 (-2) 6 (-2)15 (+2)
Skills Acrobatics +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Hugh Peyton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing red shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized opal on his right hand. His golden hair has been sun bleached extensively. This amber eyed southerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up bow and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and money/treasure

Ideals: Passionate, Gifted. Bonds: Attractive, Rich, Nature. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Hugh Peyton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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