Adam Easton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His whole body is exceptionally muscular. His white hair is heavily combed to the left. His eyes, though not visible through his cowl, are gray.
Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Adam studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Tiger eye turquoise (11 gp). Violet garnet (300 gp). Red garnet (40 gp).
Reynard Carlton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a long brown beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.
History: Reynard was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He was granted psionic powers by his dying sister.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Rich. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Alex Fidget, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a tan poncho over his likewise colored trousers and shirt. His golden hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Alex will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC.
Ideals: Athletic, Extrovert, Logical. Flaws: Insane. Bonds: Has a crush. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1400 sp.
Bertram Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes peer out from beneath his top brown hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Trym Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear pastel tank tops with green pants. His silver hair is drawn into a tight pony tail with a card scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Nature. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Elven, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. Golden pearl (110 gp).
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