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NPC Generator

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Advanced [show]


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his black hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Pacifist. Flaws: Antagonistic, Ugly, Impulsive. Bonds: Rich. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Gerald Denholm, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)7 (-2) 10 (+0)8 (-1)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Simon Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is renowned for his bright black suits and hats. His hair is red, silky, and of moderate length. His skin is flawless and his green eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: Simon hails from a village terrorized by goblins. Brilliant and gifted he never wanted to apply himself. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Simon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Attractive, Enemies, In love. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Simon Stanford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Silver comb with moonstones (900 gp).


Social Check DCs


Manfred Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Money/treasure; and to pay off his debts

Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Mentor, Immigrant. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Manfred Tickle, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp.


Social Check DCs


Gomory Hadlee, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man wears a brown tunic with red highlights, and long blue pants that bunch up around his shoes. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful necromancer made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Athletic, Professionalism. Flaws: Impulsive, Greedy. Bonds: Mentor, Job. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Hadlee, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Carnelian (60 gp). Hematite (8 gp). Banded agate (8 gp).


Social Check DCs


Clerebold Mitchell, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses like a well dressed Bounty Hunter does. His clothes are grease stained in places. His red hair is lengthy. His amber eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: Born to a Apothecary, his father struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: To be a Apothecary again.

Flaws: Impulsive, Shy. Bonds: Job, Poor, Immigrant. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Mitchell, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Eye agate (11 gp). Red garnet (110 gp).


Social Check DCs

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