Gunter Washington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears bulky black painted plate armor. He has a hunchback. His hair is chestnut and curly. His eyes are amber and beady.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: Money/treasure.
Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Balimaar Southey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak, and he perpetually has his falchion ready. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is a Deep Scion in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Dyer job and began his own company from there.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Family, Adventurer, Job. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Geoffrey Hartford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by beers. His auburn hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and to prove his worth to the world
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Religious, Nature. Occupation: Server
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 4 Smokesticks. 1 Everburning torch. 1 Antitoxin.
Don Bentley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy black pantaloons and a yellow scarf. His golden hair is knotted and matted. His eyes, though not visible through his cowl, are blue.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: Gifted from a young age, Don studied abroad. Don was born on a far southern desert where he grew up under the tutelage of his mother, an expert Body Guard. He then took over the family business and is one of the better Body Guard for hire.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Optimist, Gifted. Bonds: Immigrant, Job, Family. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Tanglefoot bags. 1 Tanglefoot bags.
Henry Kirby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. He has a silver handlebar mustache and slicked back silver hair. His eyes, though not visible through his cowl, are gray.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He struck the Marshal job and began his own company from there.
Motivation: Expand his business.
Ideals: Professionalism. Flaws: Insomniac. Bonds: Military, Job. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 10000 cp. Black opal (600 gp). Rock crystal (80 gp).
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