Gomory Sydney, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He has blue eyes and a blue hat with a grey feather.
Personality: Calm and collected, he is a well trained Fisher. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He inherited the family business which he has now maintained for 2 years.
Motivation: He has money and likes to spend it; and he has decided he is irredeemable
Ideals: Joker. Bonds: Job, Rich, Nature, Criminal record. Occupation: Fisher
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. 1 Healer’s kit. 1 Average lock. 1 Disguise kit.
Roland Brixton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. His red hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.
History: The child of a Courier, who enjoyed hunting, Roland was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He has worked as a Healer like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Insomniac. Bonds: Poor, Job, Nature, Immigrant. Occupation: Healer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Sylvan, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp. Alexandrite (400 gp). Amber (90 gp). 1 Half-Plate. 1 Banded mail.
Theobald Ashton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and to be a glassblower again
Ideals: Philantrophist. Bonds: Attractive, Job, Religious, Immigrant. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 900 sp. 7 Acid flasks. 4 Alchemist’s fire.
Anselm Hadley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear black tank tops with white pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: He has money and likes to spend it; and wants his loneliness to end
Ideals: Impeccable. Flaws: Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gerard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large violet mantle and cape that has been intricately interwoven into his green robe. He has no hair. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and he's in love
Ideals: Athletic, Opinionated, Gifted. Flaws: Ugly. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +6
Possessions: 200 gp. Malachite (11 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!