Charles Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He has a moderate pudge and is not very fit. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Charles studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted arcane powers by his dying brother.
Motivation: He has a crush on the local Cook; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Rich, Has a crush. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Alex Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair has been sun bleached extensively. His eyes are green and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of western immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Bertram Preston, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his whip ready. He wears his silver hair up. His violet eyes peer out from beneath his Stetson black hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Fighting, Optimist, Logical, Entrepeneur. Bonds: Military. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
Possessions: 5000 sp. Rock crystal (40 gp).
Balimaar Hadley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His auburn hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments
History: He got into the Sculptor business at a young age. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Balimaar's mother didn't care for him much, and the feeling was mutual. He has taken up work as a Sculptor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 7 (-2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Golden yellow topaz (700 gp). Sardonyx (50 gp). Banded agate (8 gp).
Theodoric Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. His job bores him to no end. He has decided to make it more interesting.
History: The child of northern immigrants he idolized his mother. In his 18th year, his parents were killed by a giants raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Adventurer, Criminal record, Immigrant, Enemies. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp. 1 Good lock. 1 Superior lock.
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