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NPC Generator

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Advanced [show]


Arnold Winchester, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His long black hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Arnold Winchester, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Body Guard. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and to be a tailor again

Ideals: Persistence. Bonds: Poor, Job, Adventurer, Military. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Mitchell, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Giant, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Patrick Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely black suit with brown socks and a vest with buckled shoes. He has chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He receives visions of the future at random moments

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic, Gifted. Bonds: Immigrant, Rich, Mentor. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Lincoln, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 9 (-1)18 (+4)
Skills Nature +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Clayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy white suit. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Meet up once more with his childhood friend.

Flaws: Selfish. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Server

Voice: American accent

Attributes [hide]

Gerald Clayden, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 sp. Amethyst (40 gp). Jade (40 gp).


Social Check DCs


Wymar Haley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by teas. His hair is cut close to his head. His thin eyebrows rest above his beady green eyes.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.

History: He was born in the south, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Wymar Haley, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 6000 sp. Zircon (30 gp). Eye agate (9 gp).


Social Check DCs

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