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NPC Generator

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Advanced [show]


Ernest Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Tanner, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Shy, Racist. Bonds: Family, Poor. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Ernest Oakley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Silver comb with moonstones (600 gp). Large well-done wool tapestry (100 gp). 1 Half-Plate.


Social Check DCs


Ernest Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears grey leather gloves, a grey jacket, and tight pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Graeme, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Simon Harley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. With bright white hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south his family was never financially stable. While studying, he fell in love. They married and had a daughter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Bonds: Attractive, Job, Poor, In love. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Simon Harley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Onyx (20 gp). Eye agate (4 gp). Black pearl (900 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his greatsword. His white hair is cut jaggedly and amateurishly. His ears are large.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Shelley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His silver hair and beard is wavy and long. His brown eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 3 years old his parents immigrated from the west. A freak accident while working with his Sailor father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: Marry his sister to traveling adventurers; and money/treasure

Flaws: Disease, Impulsive. Bonds: Immigrant, Rich, Family. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Charles Winthrop, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)10 (+0) 13 (+1)10 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp. 1 Simple lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs

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