Aldous Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his brother.
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Poor, Family. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Half-Plate.
Arnold Beverly, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. With a patchy black beard and wild black hair. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He believes the world needs to unite to get rid of orcs once and for all.
History: Gifted from a young age, Arnold studied abroad. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Artistic, Gifted. Bonds: Attractive, Enemies, Criminal record. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Crowbar.
Trym Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown coat over a black low-cut shirt, and a top hat upon his head. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trym was born with his mother's beautiful face. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Banker for hire.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Attractive, Military. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
Possessions: Just what you see.
Geoffrey Weld, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. His long golden hair reaches down to his waist. His amber eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Geoffrey hails from a village terrorized by dire rats. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies, Adventurer, Military. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Clerebold Hadley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His chestnut hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady brown eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Laborer
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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