Lewis Spalding, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His chestnut hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the west
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Greedy. Bonds: Nature. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 200 gp.
Roger Blankley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in an above average manner. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Roger is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Family. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40000 sp. Star rose quartz (80 gp). 1 Minor magic item.
Heward Blakeley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a quarterstaff. He has a long chestnut beard with little hanging trinkets. His thin eyebrows rest above his beady green eyes.
Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heward took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Poor, Guardian, Nature. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 8000 cp.
Conrad Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a black and brown handkerchief worn on his left side. His golden hair is thinning but still full. His amber eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the south. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Pacifist, Justice. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Lance Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.
History: He got into the Mortician business at a young age. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: Wants to raise his children well; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 70 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!