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NPC Generator

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Advanced [show]


Robert Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His red hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Knight job and began his own company from there.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Poor, Job, Enemies, Immigrant. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Robert Acton, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. Brown-green garnet (140 gp). Red garnet (140 gp). Citrine (50 gp). Chrysoberyl (140 gp).


Social Check DCs


Guy Hampton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a long, white, dusty cloak. His golden hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Job, Military, Nature. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Guy Hampton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Kyle Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear grey pants and tee shirts. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Banker father left him crippled. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep.

Ideals: Joker, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Kyle Royal, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)7 (-2) 15 (+2)15 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp. Sardonyx (70 gp).


Social Check DCs


Kody Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of death around his neck, and a glaive on his belt. His brown hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Insane, Shy. Bonds: Nature. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Kody Beckwith, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Norman Abram, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky grey painted plate armor. He has a small bristly mustache and wavy chestnut hair. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Norman Abram, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 17 (+3)17 (+3)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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