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NPC Generator

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Advanced [show]


Conrad Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright black hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Justice, Gifted. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Conrad Clayton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy chestnut hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing writing.

History: The child of a Marshal, who enjoyed hunting, Peter was taken on many hunting expeditions. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He is content; and to find somewhere to settle down

Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Rich, Nature, Military. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Barclay, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)15 (+2) 11 (+0)9 (-1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 700 sp. 1 Thunderstones. 3 Antitoxin.


Social Check DCs


Bertram Walcott, Male Human [Permalink]

Personal [hide]

Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His hair is black and very short. He has green eyes and a brown hat with a green feather.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Bertram was born on a far western island where he grew up under the tutelage of his mother, an expert Scribe. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Insane. Bonds: Poor, Immigrant, Adventurer, Religious. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Bertram Walcott, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 8 (-1)13 (+1)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Adam Nibley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a brown suit, grey shirt, and violet tie. His deerstalker hat is riddled with cuts and holes. His green eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a great chef.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Adam Nibley, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 18 (+4)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 14
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He has the majority of his body covered in plate, marred by teas. His black hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered singing. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Charles Mitchell, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Sard (70 gp). Silver pearl (50 gp). Rhodochrosite (7 gp).


Social Check DCs

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