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Advanced [show]


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Dalton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Solid gold idol (300 gp). Solid gold idol (300 gp).


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His silver hair is kept up in a ponytail inside a deerstalker hat. His brown eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and someone believes him a fraud

Ideals: Optimist. Bonds: In love, Rich, Family, Enemies. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Anselm Beitz, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alex Holton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Carpenter. He wears a top hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Bonds: Criminal record, Family. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Alex Holton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 16 (+3)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs


Shane Badger, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time, and his gloved hand is found clutching a morningstar. He has shaved his head bald. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. During his travels, Shane and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shane discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shane fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Adventurer, Job. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Badger, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 15 (+2)8 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Don Bristol, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. His red hair is still thick. His amber unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.

History: Don was born with his father's beautiful face. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Don Bristol, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)6 (-2) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. Sard (40 gp).


Social Check DCs

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