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NPC Generator

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Advanced [show]


Gunter Garfield, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his whip always slung over his shoulder. He is bristling with hidden weapons, mostly whips and longswords. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family His druidic abilities were realized during a raid on his village. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Gunter Garfield, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp. Red garnet (140 gp).


Social Check DCs


Hunter Branson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky brown painted plate armor. His hair is short and blonde. His eyes are amber and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently the stress of being a Fletcher has made it difficult for him to sleep.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Military, Mentor. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Hunter Branson, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is brown. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Shy, Impulsive. Bonds: Military, Job, Adventurer. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Raymond Marley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with top hat. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Server

Voice: Scandinavian accent

Attributes [hide]

Ralf Jacobs, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 43000 sp.


Social Check DCs


Theodoric Rylan, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man is dressed in a clean black cloak covering his clean studded leather. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Theodoric was born with his mother's beautiful face. A gifted student he started as a Animal Trainer, but he got bored and became a Mortician. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Rylan, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)13 (+1) 16 (+3)17 (+3)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 16000 cp. Fire opal pendant on a fine gold chain (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Chain shirt.


Social Check DCs

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