Arnold Gracey, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.
Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Rich, Slave. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 47000 sp.
Geoffrey Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized topaz on his left hand. His long black hair reaches down to his waist. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Gifted, Impeccable. Flaws: Shy. Bonds: Rich. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Balimaar Gresham, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he wears a violet collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has chestnut hair. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the large cave and found the beat up longbow and armor he uses now. He inherited the family business which he has now maintained for 6 years.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Fearful. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Anthony Presley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His auburn hair is singed and shortened. His eyes are gray and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
Adelard Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. His moppish red hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 4 Smokesticks.
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