Norman Barlow, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north; and seeks redemption
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Miles Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy silver hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Fighting. Flaws: Racist. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Adelard Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His blonde hair is lengthy and is close to two feet long. He has gray eyes and a green hat with a black feather.
Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.
Motivation: He wants to meet his childhood hero; and regain custody of his son
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Family, Adventurer. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Nicholas Graeme, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears professional attire. His hair is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Like his father and his brother before him, after school he went straight into learning to become a Roofer. He inherited the family business which he has now maintained for 5 years.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Bonds: Attractive, Job, Religious, Enemies. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Alex Perry, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His brown hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alex took refuge in the old dungeon and found the beat up sai and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Nature, Adventurer. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Gold dragon comb with red garnet eye (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
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