Theobald Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is always cut to a buzz. His eyes are green and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of dire rats once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and many dire rats want him driven away
Flaws: Depressed, Antagonistic. Bonds: Enemies, Slave, Adventurer. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Jade (60 gp). Jade (60 gp). Amethyst (60 gp).
Gunter Chatham, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. With a patchy red beard and wild red hair. He has hazel eyes.
Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Gunter studied abroad. A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Criminal record. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Aldous Myerscough, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears professional attire. His left leg appears badly burned and disfigured. He wears a broad hat to cover his moderate length golden hair. His eyes are green.
Personality: This man loves writing and to teach people writing more than just about anything. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal writing training, and achieved minor success. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Doesn't want to be a Server and was forced into it by his family; and he wants nothing more than to rejoin the army
Ideals: Artistic, Professionalism. Bonds: Attractive, Military. Occupation: Server
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 8 (-1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 500 gp. Deep blue spinel (600 gp). Tiger eye turquoise (11 gp). Tourmaline (40 gp). Deep blue spinel (600 gp).
Solomon Dayton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of western immigrants he idolized his mother. While studying, he fell in love. They married and had a son. Some 2 years later his spouse died after the birth of his son. Heartbroken, Solomon never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Immigrant, In love. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 15000 sp. Deep blue spinel (1100 gp). Moss agate (12 gp). Iolite (40 gp). 1 Minor magic item.
Guy Trollope, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with Stetson hat. His brown hair, when down, is lengthy. He wears a mask on his face.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk
Ideals: Impeccable, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Enemies. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp. Red-brown spinel (80 gp). Golden pearl (80 gp). Rock crystal (40 gp).
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