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NPC Generator

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Advanced [show]


Dustin Budd, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large yellow jacket. His brown hair is knotted and matted. His eyes are a pleasant brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with unlife at a very young age, Dustin has worked very hard to control his curse. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Poor, Family, Job. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Dustin Budd, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears skinny pants and wears a tan and brown robe with the hood down. His hair is golden, silky, and of moderate length. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Sailor in town.

History: A powerful necromancer made him what he is. A freak accident while working with his Dyer father left him crippled. He struck the Sailor job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a dyer again

Flaws: Disease. Bonds: Attractive, Job, Mentor. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Bertram Beckwith, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dean Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His hair is auburn and very short. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and to reunite with his old friends

Ideals: Joker. Flaws: Addict. Bonds: Slave, Adventurer, Job. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Dean Hayden, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He tends to wear a large violet jacket, and his gloved hand is found clutching a monstrous two handed axe. His white hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Born in the east to a Ruler, Gunter learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has worked as a Ruler like his mother before him.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Job, Slave, Enemies. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Gunter Tattersall, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He has a chestnut handlebar mustache and slicked back chestnut hair. His ears are large.

Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Antagonistic, Addict. Bonds: Slave. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Roger Birkenhead, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs

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