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NPC Generator

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Advanced [show]


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and red with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He has gleaming, smiling violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: Drogo was born with his father's beautiful face. He has had some formal writing training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable. Flaws: Shy, Addict. Bonds: Attractive. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Drogo Barlow, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Malachite (9 gp). Deep blue spinel (500 gp).


Social Check DCs


Tim Darby, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.

History: Tim was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 3 years.

Motivation: He's repulsed by the PC; and further expansion of business

Flaws: Antagonistic, Selfish, PTSD. Bonds: Job. Occupation: Tailor

Voice: Loud with bravado

Attributes [hide]

Tim Darby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 4 (-3)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Chalcedony (60 gp). Lapis lazuli (12 gp).


Social Check DCs


Solomon Southey, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is red, silky, and of moderate length. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Attractive, Military. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Solomon Southey, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Norman Clare, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He wears a broad hat to cover his moderate length brown hair. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: He was raised by priests from a young age. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Norman's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Norman Clare, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)7 (-2) 16 (+3)18 (+4)
Skills History +0, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Theobald Badger, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large grey jacket, and a wedding ring on his right hand. He wears his silver hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Human supremacist, though he does not identify as such. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and to be a shoemaker again

Ideals: Athletic. Flaws: Racist, Disease. Bonds: In love, Military, Job. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Theobald Badger, Male Human Fighter 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)6 (-2) 9 (-1)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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