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Advanced [show]


Bertram Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His golden hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he desires power and/or immortality

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Bertram Charlton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)7 (-2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Conrad Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered black stockings. His skin is fair and his fingers are delicate and long. He wears his golden hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up sai and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Conrad Conway, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)9 (-1) 12 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Anthony Hallewell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green armored body suit, with a simple blue line shooting up and back down. His chestnut hair is kept up in a ponytail inside a broad hat. This amber eyed southerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Bonds: Attractive, Enemies, Rich. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Anthony Hallewell, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Jet (100 gp). Tourmaline (100 gp).


Social Check DCs


Trey Rutland, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and is renowned for his bright red suits and hats. He has white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Philantrophist. Bonds: Attractive, Rich, Family, Criminal record. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Rutland, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Adam Bristol, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: When he was but 8 years old his parents immigrated from the east. He helped his father out around the business and became quite the natural. He has taken up work as a Ruler and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Athletic, Professionalism. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Adam Bristol, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Chrysoprase (60 gp).


Social Check DCs

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