Drogo Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in tan turtlenecks beneath a white coat with black slacks. He has a small bristly mustache and wavy white hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Philantrophist, Logical, Gifted. Bonds: Rich. Occupation: Soapmaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp. Chrysoberyl (120 gp). Amber (120 gp). Alexandrite (700 gp). Moonstone (20 gp).
Theodoric Breeden, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He has styled his blonde hair well, parting it to the left. He has several tiny opal earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Theodoric has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Justice, Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp.
Theodoric Gresham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His red hair is slicked back into a classic pompadour. His eyes are brown and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich eastern family. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Artistic. Flaws: Selfish. Bonds: Rich. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Eye agate (5 gp). Black pearl (1100 gp). 1 Breastplate. 1 Darkwood Buckler.
Hugh Redfield, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He is portly but not overly obese. He keeps his long silver hair kept up in a rat tail. His amber unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Disciplined. Flaws: Disease. Bonds: Job, Military, Religious. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp. 1 Magnifying glass.
Gunter Marlowe, Male Human [Permalink]
Personal [hide]
Description: This western man dresses in yellow turtlenecks beneath a brown coat with green slacks. His clothes are grease stained in places. His red hair is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and many brigands want him driven away
Ideals: Joker, Opinionated. Bonds: Poor, Immigrant, Mentor. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Darkwood Shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
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