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NPC Generator

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Advanced [show]


Arnold Huxley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He has a large pastel mantle and cape that has been intricately interwoven into his black robe. His chestnut hair and beard is wavy and long. His thin eyebrows rest above his beady brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Arnold Huxley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Athletics -1, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Moss agate (6 gp).


Social Check DCs


Aldous Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His tied-back hair is white. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Aldous Shelby, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Charles Wentworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears brown cloth garments or leather armor. He wears a Stetson hat to cover his moderate length white hair. His eyes are green and he is always smoking a pipe.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Sabotage a competitor; and he seems to be bored by most things

Flaws: Forgetful, Mundane, PTSD. Bonds: Job. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Charles Wentworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Hugh Gresham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple black robe with tan stripes complete with hood. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He became a Animal Trainer soon after.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Military, Job. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh Gresham, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Cory Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized topaz on his left hand. His blonde hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cory's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He desires power and/or immortality; and money/treasure

Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich, Attractive. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Cory Quinton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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