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NPC Generator

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Advanced [show]


Ernest Fawcett, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears tattered old clothes. His long chestnut hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Ernest Fawcett, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Thomas Webley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. His tied-back hair is brown. He has a dull look in his green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Optimist, Gifted. Flaws: Forgetful. Bonds: Rich, Job. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Thomas Webley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp. Rose (20 gp). Rhodochrosite (13 gp). Obsidian (13 gp). 1 Minor magic item.


Social Check DCs


Cory Harper, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black pants and tee shirts. His black hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Insane, Hedonist. Bonds: Immigrant, Rich, Enemies. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Cory Harper, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Rock crystal (80 gp).


Social Check DCs


Gerald Axton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large tan jacket. He wears his hair in dreadlocks. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Gerald Axton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


John Eastoft, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet small hat and violet clothes. His hair is short and golden. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Adventurer, Has a crush. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

John Eastoft, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 100 gp. Moss agate (6 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs

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