Kody Ashton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Glassblower uniform and is in decent physical shape. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them
History: He was born to loving parents in a slum to the east. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He struck the Glassblower job and began his own company from there.
Motivation: To reunite with his absent mother; and further expansion of business
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 12000 sp. Lapis lazuli (9 gp). Citrine (30 gp). 1 Minor magic item.
Hubert Gresham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.
Motivation: Wants his loneliness to end; and he has a crush on the local map maker
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Has a crush. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1000 sp. 1 Darkwood Buckler.
Heward England, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His blonde hair is knotted and matted. His eyes are gray and catlike.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered poetry. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Ideals: Artistic. Bonds: Attractive, Adventurer, Military. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 16000 cp.
Cory Darlington, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. His chestnut hair is matted, messy, and big. His eyes are a pleasant hazel.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a crush on the local Armorer; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Job, Military, Adventurer, Has a crush. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 10 pp.
Shane Norton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are green.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Shane was born the youngest of three triplets. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Farmer and was forced into it by his family; and to reunite with his absent mother
Ideals: Artistic. Bonds: Slave, Immigrant, Family, Nature. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.
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