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NPC Generator

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Advanced [show]


Ralf Lincoln, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear yellow pants and tee shirts. He wears his silver hair down. His eyes are likewise violet. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Lincoln, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)7 (-2) 13 (+1)6 (-2)
Skills Intimidation +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Shane Kensley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His chestnut hair has been sun bleached extensively. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the east. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Shane Kensley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)7 (-2) 12 (+1)12 (+1)
Skills History +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Geoffrey Alby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, black cloak. He keeps his blonde hair in a pixie cut. His fierce violet eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and to unite with his brother

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Family, Rich. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Geoffrey Alby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: This southern man wears an entirely white suit with tan socks and a vest with buckled shoes. His clothes are grease stained in places. His white hair is greasy and uncared for. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Graeme, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)6 (-2) 13 (+1)10 (+0)
Skills Deception +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Barkeep uniform. His silver hair is lengthy and is close to two feet long. He has a dull look in his green eyes.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Bonds: Job, Military, Poor, Adventurer, Criminal record. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Norman Livingstone, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 60 pp. Chalcedony (80 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs

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