Shane Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a yellow poncho over his likewise colored trousers and shirt. His blonde hair is slicked back into a classic pompadour. He has blue eyes and a yellow hat with a green feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: Shane was raised in a hard working conservative environment. A gifted student he started as a Navigator, but he got bored and became a Fletcher. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is unsatisfied with his job; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic. Flaws: Shy, Secretive, Greedy. Bonds: Job. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 100 gp.
Dustin Shelby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: To unite with his brother; and sabotage a competitor
Ideals: Passionate, Joker. Bonds: Religious, Job, Family. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. Azurite (13 gp). Lapis lazuli (13 gp).
Hubert Nibley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white deerstalker hat and white clothes. He wears a colorful flower in his chestnut hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the west. He cannot resist a sob story and will often dote over anyone who has one.
History: Hubert hails from a village terrorized by dire rats. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in spear use. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and many dire rats want him driven away
Ideals: Pacifist, Philantrophist, Fighting. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gerald Shipley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. He keeps his red hair in a pixie cut. His blue eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Tanner, Gerald learned a great deal about his father's area of expertise. In his youth he was a Baker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Racist, PTSD. Bonds: Job. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Guy Yorke, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Fisher father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Disease, Depressed, Antagonistic. Bonds: Military. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Pink pearl (120 gp). Moss agate (7 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
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