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NPC Generator

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Advanced [show]


John Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large green jacket. His hair is red and curly. He has a dull look in his blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Joker, Gifted. Bonds: Immigrant, Poor, Family, Enemies. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

John Shelly, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Bertram Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Insane, Antagonistic, Shy. Bonds: Military, Nature. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Radcliffe, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)6 (-2) 13 (+1)12 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


William Branson, Male Human [Permalink]

Personal [hide]

Description: This man dresses in white turtlenecks beneath a black coat with brown slacks, and sports empty pouches on his belt. His hair is short and white. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of drow once and for all.

History: Born in the north his family was never financially stable. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by drow. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Adventurer, Enemies, Poor. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

William Branson, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 6 (-2)16 (+3)
Skills Persuasion +5, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Richard Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He sports white clothing, slightly heavier than average wear. His long brown hair reaches down to his waist. He has a dull look in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with painting.

History: He got into the Bowyer business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins

Ideals: Artistic. Flaws: Secretive, PTSD. Bonds: Job, Enemies. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Atterton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)18 (+4) 12 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Auran, Halfling, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Richard Churchill, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy green suit. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His black hair is slicked back into a classic pompadour. He has brown eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Shy, Selfish. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Richard Churchill, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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